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{app}
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readme.txt
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Text File
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2004-07-15
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5KB
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151 lines
FREE LUNCH DESIGN
presents
______ ____ __ __ ____ _____ ______ _____ ____ __ __
|___ // __ \| \/ | _ \|_ _| ____| __ \ / __ \\ \ / /
/ /| | | | \ / | |_) | | | | |__ | |__) | | | |\ /
/ / | | | | |\/| | _ < | | | __| | ___/| | | | > <
/ /__| |__| | | | | |_) |_| |_| |____| | | |__| |/ \ v1.1
/_____|\____/|_| |_|____/|_____|______|_| \____//_/ \_\
originally written for
the LudumDare 48 hr contest 2004
.: LICENSE :.
This game is free. You may play it as much as you want.
Give it to your friends and let them play too. However,
this game may not be part of a commercial package of any
kind without permission from the author. See contact
details below.
.: BACKGROUND :.
Every now and then contests are held with the objective to
create a game in limited time. Zombiepox was originally
written for the LudumDare 48 hour contest 2004, where it
placed second in the graphics category and 14 in overall
of 56 entries. Since then the game has gone through a few
changes, and this is the final product. We hope you will
enjoy it, have fun!
.: THE STORY :.
You are our only hope! Our once so lovely neighbourhood
has turned into a really scary place and zombies have
appeared! With your trustworthy brain-dispenser it's up
to you to replace the brains of the zombies in order
to stop them from eating our brains and killing innocents.
.: CONTROLS :.
It's very simple! Use the arrows to move and press space
to place a brain. You can only place a brain when your
brain meter is full. If you have picked up dynamite the
brains you place will be equipped with explosives all by
themselves.
If you press and hold 'M' a small map of the level will
be shown.
You can pause the game by pressing esc. To end the game
before it's finished, press esc again while paused.
.: GAME PLAY :.
Zombies roam the lands, eating the brains of innocents.
Place brains in front of the zombies. You complete the
level if all zombies are turned back into humans. You
lose the game if all humans are turned into zombies
including yourself. You can see the human/zombie ratio
on the meter to the right.
Don't lose all hope if you are turned into a zombie, if
you have placed a lot of brains on the level, chances are
that you might be lucky enough to pick up one yourself.
If there are no brains left though, then it's game over.
.: SCORING :.
You get points for every second that you are in human shape.
The higher the current level is, the more points you get.
On level 1 you get 1 point per second, on level 2 you get
2 points and 3 points on level 3 and so on.
Every zombie that is turned into a human scores 100 points
on level 1, 200 points on level 2, 300 on level 3 and so
on. Do you see the pattern?
.: TECHINCAL :.
If you're sitting on the source distribution of this game
you might be interested that it was made with Allegro 4.0.3
and should easily be compiled to any platform Allegro
supports (I hope!). The music playback is provided through
DUMB, so make sure you have that on your system. You might
have to make some changes in the makefile if you don't have
winres.exe on your system.
Some handy links:
Allegro: http://alleg.sf.net
DUMB: http://dumb.sf.net
.: KNOWN ISSUES :.
Zombies are, as we all know, not too bright. Dangerous but
not very clever. The zombies try to get the human closest
to them but they're not so good at picking their path. This
sometimes leads to zombies just standing around behind
obstacles doing nothing. Use this to your advantage and
replace their brains before they spot you.
.: CREDITS & CONTACT :.
Free Lunch Design is an independent game developer from
Sweden. Our aim is to create small, high quality games,
where gameplay is in focus.
Zombiepox was written by Johan Peitz. Johan also made the
graphics and the sounds. The music was written by Anders
Svensson.
Visit us on the web: http://www.freelunchdesign.com
If you have comments, bug reports, or just want to ask
something you can contact Free Lunch Design by e-mail.
We do however get a lot of mail and it might take a while
before we answer, so if you have a question please check
the online FAQs and forums first.
E-Mail: info (at) freelunchdesign (dot) com
If you want to support Free Lunch Design in monetary ways,
please enter our web site (see above) and click our
sponsors a few times. You can also donate money from the
site via PayPal.
.: DISCLAIMER :.
Free Lunch Design does not accept responsibility for any
effects, adverse or otherwise, that this software may have
on you, your computer, your sanity, your dog, or anything
else that you can think of. Use it at your own risk. We
have, however, never experienced any trouble with it.
.: THE END :.